IJCESA

Facing the Era of Educational Disruption through STEAM Learning Method in the Independent Learning Curriculum

© 2024 by IJCESA

Volume 1 Issue 1

Year of Publication : 2024

Author : Muhammad Maskur Musa, Elsa Tiara

Article ID : IJCESA-V1I1P101

Citation :

Muhammad Maskur Musa, Elsa Tiara, 2024. "Facing the Era of Educational Disruption through STEAM Learning Method in the Independent Learning Curriculum" International Journal of Community Empowerment & Society Administration [IJCESA]  Volume 1, Issue 1: 01-06.

Abstract :

STEAM (Science, Technology, Engineering, Art, and Math) is a method of learning that has a level of creativity and innovation, so STEAM is used as an alternative in the teaching and learning process. The STEAM method in its application combines the creativity and innovation of teachers and students in a collaborative effort. The application of the STEAM method to learning in developed countries has been around for a long time, even before the COVID-19 pandemic occurred. The purpose of this study is to explain steam: the teacher's learning method in the independent learning curriculum in the face of an era of educational disruption. The research method used in this study is library research with a qualitative, descriptive approach. Data collection uses literature review techniques from books, journals, and other scientific articles. The results of this study explain that independent learning is a curriculum that provides students with broad opportunities to learn and develop cognitive and interpersonal abilities. To realize this, of course, a curriculum requires a creative and innovative learning method, namely the STEAM method. The STEAM method of learning invites students to see the relevance of the five branches of knowledge through learning activities that can improve students' ability to think critically and creatively. Students have the opportunity to explore their own knowledge to solve the given problem. As a result of students' abilities, the independent learning curriculum is able to deal with educational changes that occur.

References :

[1] Amelia, W., & Marini, A. (2022). Urgensi Model Pembelajaran Science, Technology, Engineering, Arts, and Math (STEAM) untuk Siswa Sekolah Dasar. Jurnal Cakrawala Pendas, Vol. 8 No.(1), 291–298.

[2] Anizal, D. R., & Hartati, S. (2022). Penerapan Pembelajaran Berbasis STEAM ( Science , Technology , Engineering , Art & Math ) di Taman Kanak-Kanak Hang Tuah Padang. Jurnal Ilmiah PESONA PAUD, 9(1), 33–45.

[3] Arum, F., & Ismaya, E. A. (2022). Transformasi Pendidikan dalam Pengembangan Sumber Daya Manusia yang Berkarakter di Era Disrupsi. Guru Tua.: Jurnal Pendidikan Dan Pembelajaran, 5(2), 21–30.

[4] Bertrand, M. G., & Namukasa, I. K. (2023). A pedagogical model for STEAM education. Journal of Research in Innovative Teaching and Learning, 16(2). https://doi.org/10.1108/JRIT-12-2021-0081

[5] Elvira, M., Islam, U., Maulana, N., & Ibrahim, M. (2022). Model Pembelajaran STEAM ( Science , Technology , Engineering , Art , and Mathematics ) di Kota Malang. 4(1), 13–20.

[6] García-Fuentes, O., Raposo-Rivas, M., & Martínez-Figueira, M. E. (2023). STEAM education: review of literature. Revista Complutense de Educacion, 34(1). https://doi.org/10.5209/rced.77261

[7] Herman, H. (2021). The Transformation of Educational Management in the Disruption Era. Tazkir: Jurnal Penelitian Ilmu-Ilmu Sosial Dan Keislaman, 7(1). https://doi.org/10.24952/tazkir.v7i1.4216

[8] I Putu Tedy Indrayana, D. (2022). Penerapan Strategi dan Model Pembelajaran Pada Kurikulum Merdeka Belajar. CV. Media Sains Indonesia.

[9] Indarta, Y., Jalinus, N., Waskito, W., Samala, A. D., Riyanda, A. R., & Adi, N. H. (2022). Relevansi Kurikulum Merdeka Belajar dengan Model Pembelajaran Abad 21 dalam Perkembangan Era Society 5.0. Edukatif: Jurnal Ilmu Pendidikan, 4(2), 3011–3024. https://doi.org/10.31004/edukatif.v4i2.2589

[10] Jf, Z. N. (2022). Problems Of Early Childhood Development In The Era Of Disruption. Proceeding International Seminar Of Islamic Studies, 3(2020).

[11] Lian, B., & Amiruddin, A. (2021). Peran Pendidikan Dalam Menciptakan Sdm Berkualitas Di Era Disrupsi Dan Pandemi Covid-19. Prosiding Seminar Nasional PGRI Provinsi Sumatra Selatan Dan Universitas PGRI Palembang, November, 12–15.

[12] Maghfiroh, N., & Sholeh, M. (2022). Implementasi Kurikulum Merdeka Belajar Kampus Merdeka Dalam Menghadapi Era Disrupsi Dan Era Society 5.0. Jurnal Inspirasi Manajemen Pendidikan, 09(05), 1185–1196.

[13] Maula, F. I., Murwani, F. D., Hermawan, A., Nasikh, & Wardana, L. W. (2023). Challenges of Business Success in Era of Disruption. Journal of Higher Education Theory and Practice, 23(6). https://doi.org/10.33423/jhetp.v23i6.5979

[14] Mohamad Reza Muji Ashari, D. (2022). INTEGRASI PEMBELAJARAN STEAM “ MATHEMATIC ’ S MEAL ” KELAS V SEKOLAH DASAR SEBAGAI IMPLEMENTASI MERDEKA BELAJAR Mohamad Reza Muji Ashari Neni Mariana Abstrak. JPGSD, 10(5), 959–972. http://jurnal.umpwr.ac.id/index.php/jpd/article/view/2240

[15] Nurfadilah, S., Sutarjo, S., & Karyawati, L. (2022). Rekonstruksi Kurikulum Pendidikan Islam Berbasis Keterampilan Abad 21 Di Era Disrupsi. Jurnal Pendidikan Tambusai, 6, 9833–9841. https://jptam.org/index.php/jptam/article/view/3977

[16] Rahmadana, A., & Agnesa, O. S. (2022). Deskripsi Implementasi Steam (Science, Technology, Enginering, Art, Mathematic) dan Integrasi Aspek “Art” Steam pada Pembelajaran Biologi SMA. JOTE: Journal on Teacher Education, 4(1), 190–201.

[17] Russo-Netzer, P. (2023). Recalibrating the Compass in a Changing World: Education for Meaning and Meaningful Education. Journal of Constructivist Psychology, 36(2). https://doi.org/10.1080/10720537.2022.2068708

[18] Salwa Zata Shabrina, H. S. (2022). Analisis Penerapan Pembelajaran STEAM di Sekolah Dasar. EduCurio Jurnal, 1(2), 209–216.

[19] Santi, E. L. (2022). Pendekatan STEAM Pada Project Based Learning Mewujudkan Merdeka Belajar Untuk Meningkatkan Kreativitas Siswa. Jurnal Pendidikan Dasar, 3(2), 77–81. http://jurnal.umpwr.ac.id/index.php/jpd/article/view/2240

[20] Sopiansyah, D. (2022). Konsep dan Implementasi Kurikulum MBKM (Merdeka Belajar Kampus Merdeka ). Reslaj: Religion Education Social Laa Roiba Journal, 4(1), 34–41.

[21] Tabroni, I., Lestari, E. S., & Hermaningsih SM, H. (2022). Efforts To Increase Students’ Learning Motivation In Al-Qur’an Hadith Lessons About The History Of The Decline And Writing Of The Qur’an With CBSA. Jurnal Multidisiplin Madani, 2(2). https://doi.org/10.54259/mudima.v2i2.440

[22] Thompson, P. (2023). What’s in a Name? The Meaning of “Learning, Design, and Technology.” TechTrends, 67(2). https://doi.org/10.1007/s11528-022-00814-w

[23] Utaminingsih, E. S., Ellianawati, E., Sumartiningsih, S., & Puspita, M. A. (2023). STEAM Education. Jurnal Ilmiah Profesi Pendidikan, 8(3), 1605–1612. https://doi.org/10.29303/jipp.v8i3.1566

[24] Wu, L., Wen, Y., Leng, D., Zhang, Q., Dai, C., Wang, Z., Liu, Z., Yan, B., Zhang, Y., Wang, J., He, S., & Bo, X. (2022). Machine learning methods, databases and tools for drug combination prediction. Briefings in Bioinformatics, 23(1). https://doi.org/10.1093/bib/bbab355

Keywords :

STEAM, Freedom to Learn, Educational Disruption Era.